

It also incorporates weather conditions like heavy rains. The environments in the game change in lighting, moving through the day-night cycle. A pastel palette has been used, bringing in a sense of nostalgia from Pokemon games which also used a muted flat colour palette. For instance, mountains appear to be paper cut out models, yet sophisticated. Minimalistic designs have been used in making visuals. Every frame and location is teeming with life and colour, making the game a moving painting. It primarily exists to provide the player with a truly immersive, relaxing experience.Īlto, the main character, snowboards across the ever-changing alpine landscapes. This mode does not have any levels and it is practically endless. In this mode, the player never dies, and they don't need to collect any points or accomplish any goals. Unlike other games, this game doesn’t provide world ranking/ benchmark for comparison. This simple tactic ensures that the player doesn't come to a hard stop and gives up on the game completely. For example, if the player has fulfilled 2 of the 3 subgoals for level 3, they may choose to skip the last subgoal and proceed directly to level 4 as long as they have enough points. On tuning the difficulty down, the game allows players to skip challenges that are preventing them from continuing after repeated trials. The challenge increases as the game progresses, i.e., with each next level.įor tuning the difficulty up, the game ensures that as the player continues to progress to new levels, they are able to unlock new characters in the game, all of which come with their own unique abilities and skills. The players have to complete up to 180 goals, though they are given only 3 at a time.


Beginning with level 1, this game goes on until level 60. There is no way to dynamically change it. I played this game on its default difficulty level, beginning from level 1.
